@startuml
sprite $vihara [48x48/16] {
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000000000000000000000005200000000000000000000000
0000000000000000000005DFFB3000000000000000000000
00000000000000000006EFFFFFFC40000000000000000000
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00CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400
003BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE8000
000016DFFFFCCCCCCCCCCEFFFFCCCCCCCCCCDFFFF9300000
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0000008FFFC00000000006FFFE00000000004FFFF0000000
0000008FFFC00000000006FFFE00000000004FFFF0000000
0000005FFF900000000003FFFB00000000002FFFD0000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_VIHARA(_alias) ENTITY(rectangle,black,vihara,_alias,FA5 VIHARA)
!define FA5_VIHARA(_alias, _label) ENTITY(rectangle,black,vihara,_label, _alias,FA5 VIHARA)
!define FA5_VIHARA(_alias, _label, _shape) ENTITY(_shape,black,vihara,_label, _alias,FA5 VIHARA)
!define FA5_VIHARA(_alias, _label, _shape, _color) ENTITY(_shape,_color,vihara,_label, _alias,FA5 VIHARA)
skinparam folderBackgroundColor<<FA5 VIHARA>> White
@enduml